Base friendship Gallade extends its elbows as if they were swords, and when protecting someone, it fights fiercely. A Psychic and Fighting type. When Gallade feels it's necessary to protect someone, it extends its elbows like sword blades and then fights. Generation IV. Diamond A master of courtesy and swordsmanship, it fights using extending swords on its elbows.
When protecting someone, it extends its elbows as if they were swords and fights savagely. Because it can sense what its foe is thinking, its attacks burst out first, fast, and fierce.
Generation V. Black When protecting someone, it extends its elbows as if they were swords and fights savagely. When trying to protect someone, it extends its elbows as if they were swords and fights savagely. Generation VI. X Because it can sense what its foe is thinking, its attacks burst out first, fast, and fierce.
A master of courtesy and swordsmanship, it fights using extending swords on its elbows. Generation VII. Generation VIII. Sword True to its honorable-warrior image, it uses the blades on its elbows only in defense of something or someone. Black Trade. Sun Moon Trade. Challenge Road. Altru Building. Silent Forest. Sky Fortress , Dark Temple.
Evolve Kirlia. Battle Trozei Mysterious Fountain: Stage 4. Area Stage Sync Pair Scout Wally 's. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Night Slash. Disarming Voice. Draining Kiss. Life Dew. Calm Mind.
Dream Eater. Future Sight. Fury Cutter. Double Team. Helping Hand. Aerial Ace. False Swipe. Swords Dance. Psycho Cut. Heal Pulse.
Quick Guard. Wide Guard. Close Combat. Bold indicates a move that gets STAB when used by Gallade Italic indicates a move that gets STAB only when used by an evolution of Gallade Click on the generation numbers at the top to see level-up moves from other generations. TM Move Type Cat. PP TM Mega Punch. Mega Kick. Fire Punch. Ice Punch. Thunder Punch. Hyper Beam. Giga Impact.
Magical Leaf. Solar Blade. Thunder Wave. Light Screen. What level does Gallade learn moves? Does Gallade learn moves after evolving? In which level Gallade learn leaf blade? What is Gallade signature move? Who is better Gallade or Gardevoir? What kind of moves can Gallade learn in Generation 4? Where do you get the moves for Gallade? Close Advanced. Gallade's Base Stats HP: Attack: Defense: Atk: Def: Speed: Total: Info Height: 5'3" 1. Gender Ratio:. Gallade's Abilities Here are what abilities Gallade can possibly have, along with their effects.
Ralts starting form. Kirlia at level Gardevoir at level Gallade's Moves Enable move tooltips? Below is a list of all of the moves that Gallade can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Here are all of the moves Gallade learns via level up. Anything marked "Evo. Def by one stage. Heals Gallade by half the damage dealt. Fails unless foe is asleep. Each consecutive hit increases Fury Cutter's power by Strikes first and breaks through the target's Protect-like moves.
Protects Gallade from attacks for a turn. Low chance of working on consecutive turns. Protects your team from moves that that have positive priority for the turn. Protects your team from moves that hit multiple targets for the turn. Lowers Gallade's Defense and Special Defense by one stage. These moves can be taught an unlimited number of times once the TM is obtained. Charges for a turn, attacks on the second turn.
No charge time in the sun; half damage in the rain. Reduces damage from Special-based moves for 5 turns. Reduces damage from Physical-based moves for 5 turns. Protects your team from status conditions for the next 5 turns. Gallade restores its HP to full and falls asleep for two turns. Can only be used while asleep. Does double damage if Gallade is poisoned, burned, or paralyzed. Attacks last; if damaged this turn, hits for double damage. Throws Gallade's held item. Type and power depend on the item.
Priority still functions as usual. Does more damage depending on how heavy the target is. Sets up a Substitute to block effects and damage. Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense. Will survive any hit with at least 1 HP left this turn. Uses one of Gallade's moves at random. Forces the target to use its recent move for a few turns.
Prevents the target from using Status moves for the next few turns.
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